The goal for this year shoot "Power Cells" into targets to gain points. Our Robot, Darkth Buttercup, could shoot high and low and climb to do endgame. Unfortunately our robot never saw a FIRST feild.
2019 Deep Space
The goal for this year was to put cargo into cargo holds and secure them with hatch panels. Our Robot, Iocane Powder, could do both and get to level 2 in endgame.
2018 Power Up
The goal for this year was to gather power cubes in order to gain specific powers. Our robot could manipulate power cubes and elevate to endgame.
The goal for this year was to shoot whiffle balls into a "boiler" to score points and power up an "air ship" and collect gears to lift off. Our robot could handle gears and low goals.
The goal for this year was to shoot boulders into the other alliances "tower". Robot could elevate on the other tower to gain points. Our robot could elevate, shoot, and had an advanced drivetrain to avoid obstacles.
2015 Recycle Rush
The goal for this year was to gain points by stacking crates and recycling containers on platforms and disposing of litter. Our robot could do all of this thanks to an extendable arm which could grab onto items.
2014 Aerial Assist
The goal of this season was to score points by shooting balls into targets. Our robot Prince Humperdinck took us to the Minnesota State Competition where we won 2nd place.
2013 Ultimate Ascent
The goal of this year was to shoot frisbees into goals with varying points. Human players could also shoot. We went to the Northern Lights Regional and ranked 30th.
2012 Rebound Rumble
The goal of this year was to shoot basket balls into hoops to gain varying points. We won 18th place in the Lake Superior Regional.
Destination: Deep Space
The 2019 season was space themed to represent STEM being used at Boeing. The goal was to shoot cargo, inflated yellow balls, into holds and secure them with a velcro penel. For endgame, there were three levels which the robots could climb in order to gain extra points.
Our robot could manipulate and shoot cargo into low goals and secure hatch panels. It could also get to level 2 in endgame. Our team went to two regionals, Iowa and 10,000 Lakes. At Iowa, we got to semifinals.
REMEMBER TO ADD SCORE BEFORE PUSHING
This years season was Star Wars™ themed to represent STEM being used in Disney® movies. The goal was to shoot foam "Power Cells" and spin a wheel to gain points. Endgame was just a glorified pull-up bar for robots to gain extra points.
Our team won both of our regionals undefeated. Our robot can shoot into the high and low goals and do endgame. Unfortunately our robot never saw an official FIRST feild because of COVID-19 fears.
Score: 0-0 Undefeated
Star Wars is a trademark of Lucasfilm LTD. Please don't sue us.
Themed off of arcade video games, alliances collected "Power Cubes" and placed them on scales or used them to unlock power ups. For endgame, robots could elevate themselves or use a power up to get a free levitation to get extra points.
We competed at the Iowa and Seven Rivers Regional.
FIRST Steamworks is themed to represent STEAM (no pun intended) being used in the 1900s for machines. Alliances started their steam engines to gather whiffle balls and shoot them into a boiler as well as collect gears and delivering them to human players on the flying machine. Towards the end of the match, robots could grab on to the flying machines to gain extra points for endgame.
We competed at the Iowa and Seven Rivers Regional. We won the Innovation Control Award.
The goal of FIRST Stronghold was to take down the other alliances defenses and shoot "boulders" into their tower. The alliances could have one robot to defend. For endgame, if you shot enough boulders into their tower, you could elevate on their tower and claim it.
We competed at the Iowa and Seven Rivers Regional, where we went to quarter finals as the alliance captain. We then won the Innovation Control Award. We then went to the State Competiton.
The goal for Recycle Rush was to gain points by stacking crates onto platforms, stacking recycling containers on those platforms, then disposing of litter, all to gain points.
Our robot could handle all of the challenges of this season with "Tow Mator", our extendable arm which could grab game pieces without interrupting other robots. We competed at the Wisconsin Reigonal, where we won 1st place. We then went to the Hopper Division, and ranked 71st place.
The goal for the 2014 season was to score points by shooting balls into high and low targets. Passing and blocking was allowed.
That year, our team competed in the Wisconsin Regional Competition. Our robot, Prince Humperdinck, took us to the semi-finals as the alliance captain, where we placed 6th overall in the regional competition. We also placed 27th in the state, allowing us to participate in the Minnesota State Compeition in May, where we won 2nd place!
The goal of Ultimate Ascent is to shoot frisbees into goals to gain varying points. Think of it as frisbee golf but with robots and humans at the same time.
In 2012, playing the game Rebound Rumble, we made it to the semi-finals and placed 18th overall in the Lake Superior Regional Competition. We then went to the Minnesota State Competition.